Flex + Flash + Maya + zBrush

Here’s an experiment I did with some of my favorite Computer Graphics tools mashed up to together. I’ve been working heavily in Pixologic’s zBrush (Awesome 3D Sculpting) and Maya 2009 (Out of Control Animation) when I’m not creating out Flex UI Designs and Flash Skins. Ultimately, I want to push everything together to create innovative and inspirational user interface widgets and what-not. So here is the output from those pipelines melded into a wicked skull.

 

Flex + Flash + Maya + zBrush

Flex + Flash + Maya + zBrush

Here is the original zBrush Sculpt. This is the version I intended to use in my Maya Animation but I’m still figuring out Displacement Maps in Maya/zBrush.

zBrush Sculpt of Skull by dolores joya moore

zBrush Sculpt of Skull by dolores joya moore

Flex + Flash + Maya for 3D UI button controls

3D is a passion of mine. I’ve been doing some experimenting exporting 3D rendered stills from Maya to Flash and then finally to Flex. I like the concept of creating GUI elements that are squashy, transformed or deformed in some way. I’m hoping to create an entire interface with 3D elements. Maybe blend these elements with video for a Game like experience? We’ll See…Here’s where I am so far.

3D Rendered GUI Flex Skinned Components

Rendered 3D Flex Skins