Designing User Interfaces has always been more exciting to me than traditional Art or traditional Print Design. The reason being, User Interfaces (U.I.’s) combine Graphic Design with Interactivity and Animation. Subjects I’ve studied, worked with, and loved for years. In my new article, I talk about my recent observations in the field of User Interface Animation and cover applying the traditional Principles of Animation to User Interfaces in a few experiments using Flex Builder and Flash. Click here to read the full article.
Archive for the ‘Flex Skinning’ Category
Flex + Flash + Maya + zBrush
Here’s an experiment I did with some of my favorite Computer Graphics tools mashed up to together. I’ve been working heavily in Pixologic’s zBrush (Awesome 3D Sculpting) and Maya 2009 (Out of Control Animation) when I’m not creating out Flex UI Designs and Flash Skins. Ultimately, I want to push everything together to create innovative and inspirational user interface widgets and what-not. So here is the output from those pipelines melded into a wicked skull.
Here is the original zBrush Sculpt. This is the version I intended to use in my Maya Animation but I’m still figuring out Displacement Maps in Maya/zBrush.

zBrush Sculpt of Skull by dolores joya moore
